Unity screen rect

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How to create UI for all Resolutions

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have UI elements image, etc. Canvas attached to camera. There is a RectTransformbut how to convert this data to screen or world coordinates and get center point of this image? It is odd that RectTransform. GetWorldCorners doesn't work as stated. Per one of the other answers you need to call after Awake so layout can occur. I found that both GetWorldCorners and TransformPoint only work on Startnot on Awakeas if we'll have to wait for the content to be resized. You can work with GetWorldCorners but only when using a child that has real dimensions. I got reasonable values for a child of a world space canvas. How are we doing? Please help us improve Stack Overflow. Take our short survey. Learn more. How to get screen or world position of ui element Ask Question. Asked 4 years, 11 months ago. Active 1 month ago. Viewed 17k times. Tried RectTransform.

Managing Screen Resolution and Aspect Ratio in Unity 3D


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. So according to the Unity documentation RectTransform. However, if they are separated in my case positioned at the corners of the rect they will give you the position of the anchors relative to the pivot point. This is wonderful unless you want to keep appropriate dimensions of a UI object through multiple resolutions and position a different object based on that position at the same time. Let's break this down. I have object1 and object2. On the other hand once I have placed the anchors at the 4 corners of object1 anchoredPosition returns Thats just no good. I've even tried using Transform. WorldToScreenPointbut that does just about as much to getting me to my goal. I was hoping that you might be able to help me find a way to get the actual screen coordinates of this object. If anyone has any insight into this subject it would be greatly appreciated. Notes: I've already attempted to use RectTranfrom. I've also looked into RectTransformUtility and those helper functions have done all of squat. If you're looking for the screen coordinates of a UI element in Unity, you can either use rectTransform. TransformPoint or rectTransform. GetWorldCorners to get any of the Vector3 s you'd need in world space. Which ever you decide to go with, you can then pass them into Camera. Here's a glimpse on how finding world space coordinates of UI elements works if your stuck and need to roll your own transformations from view-space to world-space. This may be beneficial if say you need something more than rectTransform. TransformPoint or want to know how this works. Ok, so you want to do a transformation from normalised UI coordinates in the range [-1, 1], and de-project them back into world space coordinates. To do this you could use something like Camera. ScreenToWorldPoint or Camera. ViewportToWorldPoint, or even rectTransform. I've found out that you can multiply your coordinate by the 2 times the camera size and divide it to screen height. I have a panel placed at 0, on a fullHD screen xcamera size is 7. How are we doing? Please help us improve Stack Overflow.

RectTransformUtility


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am wanting to dynamically allocate the display of 3 aircraft in unity according to the id of the vehicle in 3 corners of the screen and the main camera view in the top right. I am just unsure how to script the viewport rect as its a piece of the camera prefap. To do this you have to search camera. How are we doing? Please help us improve Stack Overflow. Take our short survey. Learn more. How to Dynamically script viewport rect in unity Ask Question. Asked 4 months ago. Active 4 months ago. Viewed times. EDIT To do this you have to search camera. Range 0. Adam Dabdoub Adam Dabdoub 1 1 1 bronze badge. I haven't added the If statement for my situation yet, that is why I am leaving the question opened incase someone can teach me something before I post my solution today. Can't this be simply solved by looking into the API? Yes and no. I felt this question is answered yes but knowing what you need to find it in the api and how to implement it dynamically is why I posted the question. Active Oldest Votes.

Get real screen position for a canvas UI element


Implemented in: UnityEngine. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Utility class containing helper methods for working with RectTransform. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Description Utility class containing helper methods for working with RectTransform. Static Methods FlipLayoutAxes Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well. FlipLayoutOnAxis Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children as well. PixelAdjustPoint Convert a given point in screen space into a pixel correct point. PixelAdjustRect Given a rect transform, return the corner points in pixel accurate coordinates. Publication Date: Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well. Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children as well.

Convert Input.mousePosition to RectTransform pivot position

New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Jan 2, Posts: When needed, I create an Image on my UI canvas and tween it to 0, 0, 0. Problem is, I need to choose the correct screen position of another image, but can't seem to find the correct values. It's set to "Screen Space - Overlay" and defaults to a rect transform of x: I have an image on this canvas, called "Hotbar". It's anchored to x: 0. Those display just fine, the anchoring works well across screen sizes. I want the destination of my "tween"ed sprite to be the "Hotbar" image. I can't figure out any coordinate system to make these all make sense. The "WorldToScreenPoint" position seems correct, the canvas and hotbar graphics show correctly, so I'm not sure what's missing. The hotbar position is x: If 0, 0 for my tweened sprite is "lower left corner" then none of those coordinate systems are right. Code csharp :. Find "Main Camera". WorldToScreenPoint Vector3 tile. Find "HUDCanvas". SetParent canvas. Find "Hotbar". Destroy gameObject. Last edited: Jan 5, Joined: Jan 21, Posts: PGJJan 5, FlightOfOne and efge like this. Thanks, that worked.

Understanding Orthographic Size in Unity



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