- Best Minecraft Shaders for 1.14 & 1.15 (2020)
- SHADERS MOD 1.15.2/1.14.4/1.12.2/1.7.10
- Perforce backup with rsync
- Shader bits: World and screen space position
- 16 Bit Scalar Types
SHADERS MOD 1.15.2/1.14.4/1.12.2/1.7.10
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Converting glsl shader to material nodes. Posts Latest Activity. Page of 2. Filtered by:. Previous 1 2 template Next. Converting glsl shader to material nodesPM. Hi, I have a quite complex problem. I'm trying to convert a glsl fragment shader to Unreal material nodes. The original shader isn't amazingly complex but at its core it uses interpolation search and various iterations per pixel. I know that I could write the shader natively as explained here but honestly the documentation is quite lacking and it's also more difficult to support multiple platforms. So I've decided to try the Material editor approach. During the convertion I have encountered the following problems: 1 To convert the complexity of the original shader in a readable "visual" form I've created several Material functions that are then called by the main material. Anyway the original lines of code translated to several big material functions, but I think that this is an intrinsic peculiarity of the "visual nodes" approach. Am I right? I've searched extensively but I haven't found anyone asking the same question, something that appears strange to me since iterative code can be quite normal in shaders. On the material there are 5 nodes of the function connected one after another. It works but it's not very elegant, also it works only for very small cycles. After finishing all the material functions I've put them together in the proper material. Unfortunately as soon as I connect the result to the output node the editor stops responding forcing me to kill the process. I've tried many times with the same result. I've opened the HLSL code window just to discover a huge shader made up of thousands of lines of code. The "not simplified" version of the material was probably so huge that the editor crashed before being able to report the error. Local10 : MaterialFloat3 0. GameTime ; The final question is: what am I doing wrong? Maybe I completely miss something and I'm trying to do something in the worst possible way. Does anyone have tried to do something similar? Am I the only one who have tried something so dumb? Any help would be greately appreciated. Thank you. Tags: None. Personally I'd just move any kind of loops to a custom HLSL node, doing these with material nodes is a pita. Do you have any link to the GLSL shader you are trying to implement or can you post the code here? Last edited by mAlkAv!
Shader bits: World and screen space position
Our Best Minecraft Shaders List takes a look at all the most popular shader options for the game! If you're looking to really give Minecraft some additional atmosphere, or just want to make some of the views in the game a bit more breathtaking, then it's a good idea to have one of these installed. Minecraft's graphics are starting to feel their age a bit, so adding a shader pack helps give the game a much needed boost in the visuals. Forge makes running mods a lot easier and will save you sometime if you are messing around with changing things up in your game. If you're going to pair this with OptiFine you shouldthen you'll want to make sure you have the latest version of Forge which you can download here. Once you've got that installed, you'll want to download a specific version of OptiFine. Go to this pageand then click Preview versions. Find the most recently added preview version and download that and then place it in your mods folder. If you don't do this, you will get a message that OptiFine is not compatible with that version of Forge. Most of these shaders require that you have OptiFine installed. OptiFine is an important addition to the game that allows Minecraft to run much faster by giving you an FPS boost. You'll find a button called "Shaders Folder" which will open up the area you'll need to drop the files into. Do not unzip the file you download, that is not required! BSL is another good option if you're looking for a shader to try out that will give you a more realistic feel to your game. It gives your water an upgrade, as well as giving things a more ethereal feel overall by adding a bit of haze to distant objects. There's a nice cloudy sky and you just get a nice overall feel right out of the box. Download it here. If you're looking for a shader that is a bit lighter on the resources for your possibly low end PC then this is one of the best! You can get some beautiful lighting, clouds, and night displays with Chocapic13's Toaster Edition shader. The only reservation I have about this shader is that it doesn't change the water, which is one of my favorite details when it comes to shaders. However, if you've got a low end PC and want some better looking lighting, this is one of your top options!