- Hot Dogs, Horseshoes and Hand Grenades Update Adds Original Guns From Valve’s Team Fortress 2
- How to use your Surface Pen
- Beginner's Tutorial
- Create or remove an In-Place Hold
- Early Access Game
Hot Dogs, Horseshoes and Hand Grenades Update Adds Original Guns From Valve’s Team Fortress 2Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. This topic has been pinned, so it's probably important. Showing 1 - 15 of comments. Kerjack View Profile View Posts. Thanks for this, as I soon to be touch user I'll keep my eyes on this :. Good news! Haptics are now supported natively through SteamVR! I've been playing a little bit with my Razer Hydras and other than making sure the sensors are set correctly, I don't see it being a huge issue! Webhead View Profile View Posts. As haptics are now supported, that would be good to fine tune with the touch, have you gotten a pair of oculus touch's to test with? I will not be doing any touch specific haptic work. Palidore View Profile View Posts. Is there a way to switch up the button mapping so that we can grab objects with the grip button instead of the trigger? Other than that though, very impressed with H3VR with Touch so far! Last edited by Palidore ; 6 Dec, pm. Hi Palidor I'm going to be patching in a control option for it either tonight, or tomorrow for it! I need to re-arrange a couple things in my hand-code to allow for it, as objects in H3 already have two different 'pick up' modes, one for guns, one for everything else, so I need to carefully bypass that behavior without breaking anything. I will update this post accordingly at the top when it's in and confirmed working. That's great to hear, thanks! One of the biggest reasons H3VR was one of my day-one purchases upon getting Touch was because of how active and receptive you guys were online with your Vive community. The fact that I got a reply not even 15 mins later with plans for a patch is awesome, yet not at all surprsing, based on what I've seen :P. Money well spent; thanks again! Played last night with the touch, was a blast. I did run a 2 camera setup with a USB3 extension on one camera to achieve a diagonal layout, that was key to get the tracking working with touch controllers smoothly while centered get close to a wall or edge of playspace and camera losses tracking. But a 3rd camera would definitely be the best option for optimal performance. Ruin4r View Profile View Posts. Hello Anton, I just want to say thank you for doing what you can to support the Touch. As a Rift and Touch owner who share similar sentiments to your own regarding Palmer's actions I really, really was scared that some devs would leave us customers in the cold. Keep up the good work and I very much look forward to the Touch improvements.
How to use your Surface Pen
Sign in to add this item to your wishlist, follow it, or mark it as not interested. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Games Games. Software Software. Software Hub. Hardware Hardware. Community Hub. Do you like hot dogs? How about horseshoes? Hand grenades? So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. VR Support. Includes 1 Steam Achievements. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types new and different types of reloading, cycling, aimingand building out robust systems for terminal ballistics, impacts, and pyrotechnics. The best that rise to the top with get further love and refinement.
Create or remove an In-Place Hold