- Unity Development with VS Code
- How to enabling audiosource in unity 5?
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- How to set false components to true?
- How To Make a Loading Bar Screen in Unity (C# Tutorial)
Unity Development with VS CodeI have a problem with enabling AudioSource in unity 5. This still works for me in 5. Also enabling the audio source each fixed update is probably not a good idea, better to put it in Start. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. How to enable a script in Play-Mode? Solved Enabling a script from another script 2 Answers. Enabling and disabling component using mouse button 0 Answers. Login Create account. Ask a question. GetKeyDown KeyCode. Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes. Follow this Question. Answers Answers and Comments 5 People are following this question.
How to enabling audiosource in unity 5?
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How to set false components to true?
Despite that fact, implementing a loading bar in Unity is one of the easiest things. To be able to load a scene from another scene, you will have to use a function from the Scene Manager known as SceneManager. LoadScene which is also known back in the day as Application. When the said function is used, Unity will perform the following process:. Without a loading screen, gamers will experience lag and glitches in the game and so it is highly suggested to implement a loading screen between levels. Create a new project or open your existing project in Unity. Any projects will do as long as there are two or more scenes to switch between. So, to start, right-click into your hierarchy and select UI then Button. Rename the Button to something like LoadLevelButton. Next, inside the LoadLevelButton game object, select the Text game object. Then go to its Text component and change the text from Button to Load Level. Next, go back to your hierarchy, right-click, create an empty game object and name it SceneManager. Then, go to your Project window and create a new C script, name the file LevelManager. Want to learn how to create a flappy bird game in less than 10 minutes? Save your current scene and name it to anything you want. After that, create a new scene and save that scene and name it to anything you want again. As for the reference, I will have two scenes named Level1 and Level2. Once you have your scenes created, go to your build settings and add the two scenes. Because if you remember in our code, we have used the class AsyncOperation. This class will allow us to see all the process that is happening whenever you load a scene. Next, navigate to the Button component, just right underneath the On Click section, click on the plus button. Next, click on the dropdown menu and open the LevelManager and select the LoadLevel string. Then, type in the input box the name of the scene that you want to load.