Button stopped working unity

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4.6 uGUI Mobile - Touch Button not working.

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. We dynamically create a new prefab which contains a number of text controls and a button. The button stopped being clickable when created dynamically. If I run in the editor, and get to the point where the button is displayed, clicking it doesn't do anything. If I drop a new prefab on the canvas while the game is running, and click the button, it works fine. I noticed this same behavior with another prefab. All of the static buttons work fine. I also checked to make sure that the prefab is the last bottom item on the canvas - the top most object. Although it seems as if it's behind another object. To further test while its running in the editor, I clicked on the EventSystem in the editor and then clicked on the button in the Game scene. In the inspector it shows no object selected and moving the mouse shows pointerEnter: BackgroundImage. I think this started to happen after we upgraded to Here's an example of one of the prefab we create. Update I had left out some information which turns out to be the possible cause but I don't know why. After creating the object I set the scale to 0 and then use LeanTween to scale it up to 1. I tried to comment out these 2 lines and that seems to have made it work again. I don't know why this would all of a sudden stop working. I upgraded to the latest LeanTween as well but not change. How are we doing? Please help us improve Stack Overflow. Take our short survey. Learn more. Asked 2 years, 7 months ago. Active 2 years, 7 months ago. Viewed times. If I drop the same prefab during design time and run the game, the button works fine. I tried setting the scale to 0. I'm going to still try and figure out the scaling issue though. Active Oldest Votes. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Q2 Community Roadmap. The Unfriendly Robot: Automatically flagging unwelcoming comments.

UI.Button not working.


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows:. When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. My "Main Canvas" gameobject contains the following components:. I have already ensured that my Image component has "Raycast target" checked and that my Button component has "Interactable" checked. Could this be because my Canvas' render mode is in screen space camera? I need the render mode to be set to this because I have 3D models that are added in front of the UI during gameplay. How are we doing? Please help us improve Stack Overflow. Take our short survey. Learn more. Unity UI button not reacting to clicks or hovering Ask Question. Asked 3 years, 8 months ago. Active 1 year, 5 months ago. Viewed 20k times. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. My "Main Canvas" gameobject contains the following components: I have already ensured that my Image component has "Raycast target" checked and that my Button component has "Interactable" checked. The rendering UI camera has a layer of 1 while the player camera has a layer of 0. Walker Christie Walker Christie 1 1 gold badge 2 2 silver badges 16 16 bronze badges. What is Menu and What is Menu Items? Are they Buttons too? Menu is simply an empty gameobject used to organize "Menu Items" and "Done". Here is an image of the "Menu Items" gameobject: vgy. This would be hard hard to solve without access to your scene. It could be anything blocking the Button. What Unity version is this? Can you upload the scene to some website then link it here I will take a look myself. I'm using Unity 5. I had to use because a critical bug was fixed in it. I would be happy to upload the scene but with the assets that are used it would be a multiple gigabyte download. Just uploading the. Will take a look. Active Oldest Votes. The gif below decsribes two ways to do that.

Troubleshooting Guide for Cisco Unity Connection Release 10.x


New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Aug 20, Posts: My button won't even highlight on mouse over. I have an EventSystem. I have only one Canvas. The Canvas has a Graphic Raycaster component. Canvas Render Mode is set to Screen Space - Overlay, also tried the other two with the camera, didn't work. The button is a child object of the Canvas. The button is marked as interactable and calls a function from a script. There are no other HUD objects that are at the same place as the button. I've added using UnityEngine. EventSystem; to my script. Tried putting the button on different places in the hierarchy. Tried playing the game and restarting Unity a couple of times. There are a few more things I've tried for sure, can't remember everything at the moment. SargaxonAug 25, Joined: Nov 2, Posts: 5, LeftyRightyAug 25, Joined: Aug 18, Posts: 1, What version of Unity, what OS are you building for? It often helps to narrow down the problem by stripping away everything then slowly adding things back. I would create a new empty test project. Then Create an Empty Game Object that is a root object in the hierarchy. Log "I'm pressed". Play and press the button and see if you get the Debug Log in the console. I suspect you will. I'd do all the above with the default settings Unity has for everything. Then change the settings to what your project has. Possibly adding more items and objects from your scene until it stops working. SargaxonAug 26, ShamsAoisawinterd and 5 others like this. Joined: May 21, Posts: 6. Hi to all, I am using Unity 5. The UI buttons are child of this Canvas.

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See the following sections:. Following are the circumstances when the date and time Unity Connection received a message is not synchronized with the date and time on Exchange If DNS is configured, you can also specify the fully qualified domain name of the smart host. If messages are being relayed but not as you expect, settings are probably combining in ways you had not anticipated. For a summary of how message actions are relaying messages for a specific user, in Unity Connection Administration, see the Message Actions page for that user. When single inbox is not working for any of the users on a Unity Connection server for example, Unity Connection voice messages are not synchronized into Exchange or Microsoft Officeand messages sent from ViewMail for Outlook are not delivereddo the following tasks. Confirm that the service status for the following services is Started:. If a firewall is configured between the Unity Connection and Exchange servers or between Unity Connection and Active Directory domain controllers, confirm that the necessary ports are opened. When single inbox is not working for example, Unity Connection voice messages are not synchronized into Exchange, and messages sent from ViewMail for Outlook are not deliveredand when the problem is occurring only for the Unity Connection users whose unified messaging accounts are associated with the same unified messaging service, do the following tasks. Note When a cluster is configured, do the Unity Connection-specific tasks only on the primary active server. Confirm that the unified messaging service is enabled and that single inbox is enabled:. Test the unified messaging service:. Correct any problems that are listed on the Task Execution Results page. Test one of the affected unified messaging accounts:. Among the problems that the Task Execution Results page may list are the following browser errors:. Another possible cause is that the value of the Web-Based Authentication Mode list does not match the authentication mode configured in Exchange. All values appear on the Edit Unified Messaging Service page. Another possible cause is that you are using Exchange as the message store, but WebDav extensions have not been enabled. Check Active Directory settings on the unified messaging services account:. Temporarily replace the unified messaging services account with the Active Directory account for a Unity Connection user associated with this unified messaging service:. Send the user a Unity Connection voice message, and determine whether the voice message synchronized to Exchange. If the message did not synchronize, switch the Username and Password fields back to the values for the unified messaging services account, then skip to Task 7. If the message did synchronize, the problem is probably with permissions on the unified messaging services account. Continue with Task 6. Switch the Username and Password fields back to the values for the unified messaging services account. Send the Unity Connection user another voice message, and determine whether the voice message synchronized to Exchange. If the message did not synchronize, skip to Task 7. If the message did synchronize, test with some other users who are associated with the same unified messaging service to ensure that the problem is resolved. If Exchange mailboxes for the users are all homed on the same Exchange server, confirm that the required services are running on the Exchange servers:. Confirm that Exchange authentication and SSL settings are the same on all Exchange servers, and confirm that Unity Connection settings match the Exchange settings. If you configured the unified messaging service to validate certificates for Exchange servers or for Active Directory domain controllers:. If all Unity Connection users associated with this unified messaging service have mailboxes homed on the same Exchange server, and if you are using HTTPS as the web-based protocol, confirm that SSL is properly configured:. Confirm that certification authority certificates have been uploaded to the Unity Connection server. In Unity Connection Administration, confirm that the Exchange server name specified in the unified messaging service exactly matches the common name in the SSL certificate for that Exchange server. Confirm that the SSL certificates have not expired.

Canvas Buttons not working after LevelLoad

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have a Little problem with scripts. Please, watch the video. At start is the normal situation from tutorialsecond part shows my problem. For example, the transform class does not show suggestion or autocomplete. There is no auto-completion because the script says " Miscellaneous Files " instead of the of the name of the Project. Take a look at the image below that came from the video in your question:. It can happen when you open your Unity C file from another folder instead of opening it from Unity Editor. This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files. It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get " Miscellaneous Files " and no auto-completion. When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating. I can't tell which one is causing the problem but I will cover the most likely solution to fix this. Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed. If newly created C files are coming up as Miscellaneous then follow the instruction below:. Under Show connectivity iconset it to true then restart Visual Studio. When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C file in Unity, it should open without saying Miscellaneous. This will reload the project and fix possible solution file problems. Select the script that doesn't do auto-complete then right-click and select Include In Project. Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people. Let's say that the name of your Project is called "Target Shoot"these are what the files to delete should look like:. Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem. If not working, check if you are having this error:. Install Nuget PackageManager from here. The next time Visual Studio will reload the project, it will prompt a warning.

PAUSE MENU in Unity



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