Button stopped working unity

UI.Button not working.

New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Nov 28, Posts: 3, I have a button that starts the game. In the editor it works fine -- click it changes color and starts the game loads new scene. Any ideas why this may be happening? I've also done it with an event for "pointer click", same deal -- works fine in the editor gets two debug logs for the function, since both on click and event pointer click are workingbut not at all via touch. After maybe 5 seconds of tapping. SIde note: It seems possible to select 2 or 3 buttons at once. MohanadHamed likes this. Joined: Feb 6, Posts: 2, We have some bugs on the touch input module that we need to investigate. Tim-CSep 4, Djamahl and RogueCode like this. K, Cool. Joined: Sep 18, Posts: 3. I am facing the same issue, I hope that this will be fixed in released update. MohanadHamedOct 15, Joined: Apr 17, Posts: I have just experienced the exact same behaviour mentioned above but in RC2. Same deal. I can get the button to work by tapping on it with very quick short taps eventually. But it's mega janky. Louis-N-DNov 21, Joined: Jul 16, Posts: Yeah same problem here in RC2. I'm using animations to control the menu's and works fine on Editor, but can't get any response from the mobile. MrMetwurst2Nov 22, Hmmm, on further testing, the button OnClick is working on the mobile, but animations aren't playing. Again, the animations work in the Editor, but not on the mobile. MrMetwurst2Nov 23, It's all working fine in RC3! See below. Last edited: Nov 24,

Troubleshooting Guide for Cisco Unity Connection Release 10.x


I made a UI in the new canvas system. The canvas uses the "Screen Space - Camera" option. While in menu screen everything works perfectly - the buttons get highlighted when hovered and can be clicked. After loading a new Level the buttons do not work anymore. They don't react on hovering or clicks. There was no change done to the canvas while switching the level and I have no idea what is causing this trouble. EDIT: I found a fix: somehow there was no eventsystem attached to the canvas, adding this made it work. But I still want to know why. Why does it work without the eventsystem in the first scene and not in the second one? You need one event system somewhere in your screen for the UI to work. Typically it should be on its own GameObject. I had this same issue and forgot about the event system im parented it to my canvas and I have no problems anymore thanks. On a side note the person who asked this question if its a solved issue please mark the answer correct. It's also worth noting that if you somehow have 2 event systems in your scene the buttons will also stop working. You get a yellow warning message but it's easily missed. Yeah I have no idea what my problem is. My buttons work fine when I enter the scene, but the buttons stop working completely when I enter the scene from another scene. Both occasions everything is the same; event system, buttons, canvas. Nothing has changed with them and yet the buttons become inactive when I enter from another scene. Edit: I fixed my problem. When I unchecked this the buttons work when I transition from that scene to the one with previously inactive buttons. Very strange, especially considering that script tells it to delete when it enters that scene so it techinically does destroy itself when it loaded into the scene. Seems like the event system absolutely hates having any DontDestroyOnLoad components attached to it I'm using the standard 1st person controller asset, and it locks the cursor. Need to unlock the cursor when going back to the main menu. In the past I have had: 1. DontDestroyOnLoad doing wonky things.

[Solved] UI Button not working at all


See the following sections:. Following are the circumstances when the date and time Unity Connection received a message is not synchronized with the date and time on Exchange If DNS is configured, you can also specify the fully qualified domain name of the smart host. If messages are being relayed but not as you expect, settings are probably combining in ways you had not anticipated. For a summary of how message actions are relaying messages for a specific user, in Unity Connection Administration, see the Message Actions page for that user. When single inbox is not working for any of the users on a Unity Connection server for example, Unity Connection voice messages are not synchronized into Exchange or Microsoft Officeand messages sent from ViewMail for Outlook are not delivereddo the following tasks. Confirm that the service status for the following services is Started:. If a firewall is configured between the Unity Connection and Exchange servers or between Unity Connection and Active Directory domain controllers, confirm that the necessary ports are opened. When single inbox is not working for example, Unity Connection voice messages are not synchronized into Exchange, and messages sent from ViewMail for Outlook are not deliveredand when the problem is occurring only for the Unity Connection users whose unified messaging accounts are associated with the same unified messaging service, do the following tasks. Note When a cluster is configured, do the Unity Connection-specific tasks only on the primary active server. Confirm that the unified messaging service is enabled and that single inbox is enabled:. Test the unified messaging service:. Correct any problems that are listed on the Task Execution Results page. Test one of the affected unified messaging accounts:. Among the problems that the Task Execution Results page may list are the following browser errors:. Another possible cause is that the value of the Web-Based Authentication Mode list does not match the authentication mode configured in Exchange. All values appear on the Edit Unified Messaging Service page. Another possible cause is that you are using Exchange as the message store, but WebDav extensions have not been enabled. Check Active Directory settings on the unified messaging services account:. Temporarily replace the unified messaging services account with the Active Directory account for a Unity Connection user associated with this unified messaging service:. Send the user a Unity Connection voice message, and determine whether the voice message synchronized to Exchange. If the message did not synchronize, switch the Username and Password fields back to the values for the unified messaging services account, then skip to Task 7. If the message did synchronize, the problem is probably with permissions on the unified messaging services account. Continue with Task 6. Switch the Username and Password fields back to the values for the unified messaging services account. Send the Unity Connection user another voice message, and determine whether the voice message synchronized to Exchange. If the message did not synchronize, skip to Task 7. If the message did synchronize, test with some other users who are associated with the same unified messaging service to ensure that the problem is resolved. If Exchange mailboxes for the users are all homed on the same Exchange server, confirm that the required services are running on the Exchange servers:. Confirm that Exchange authentication and SSL settings are the same on all Exchange servers, and confirm that Unity Connection settings match the Exchange settings. If you configured the unified messaging service to validate certificates for Exchange servers or for Active Directory domain controllers:. If all Unity Connection users associated with this unified messaging service have mailboxes homed on the same Exchange server, and if you are using HTTPS as the web-based protocol, confirm that SSL is properly configured:.

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By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have a Little problem with scripts. Please, watch the video. At start is the normal situation from tutorialsecond part shows my problem. For example, the transform class does not show suggestion or autocomplete. There is no auto-completion because the script says " Miscellaneous Files " instead of the of the name of the Project. Take a look at the image below that came from the video in your question:. It can happen when you open your Unity C file from another folder instead of opening it from Unity Editor. This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files. It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get " Miscellaneous Files " and no auto-completion. When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating. I can't tell which one is causing the problem but I will cover the most likely solution to fix this. Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed. If newly created C files are coming up as Miscellaneous then follow the instruction below:. Under Show connectivity iconset it to true then restart Visual Studio. When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C file in Unity, it should open without saying Miscellaneous. This will reload the project and fix possible solution file problems. Select the script that doesn't do auto-complete then right-click and select Include In Project. Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people. Let's say that the name of your Project is called "Target Shoot"these are what the files to delete should look like:. Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem. If not working, check if you are having this error:. Install Nuget PackageManager from here.

[Solved] UI Button not working at all

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have a Little problem with scripts. Please, watch the video. At start is the normal situation from tutorialsecond part shows my problem. For example, the transform class does not show suggestion or autocomplete. There is no auto-completion because the script says " Miscellaneous Files " instead of the of the name of the Project. Take a look at the image below that came from the video in your question:. It can happen when you open your Unity C file from another folder instead of opening it from Unity Editor. This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files. It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get " Miscellaneous Files " and no auto-completion. When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating. I can't tell which one is causing the problem but I will cover the most likely solution to fix this. Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed. If newly created C files are coming up as Miscellaneous then follow the instruction below:. Under Show connectivity iconset it to true then restart Visual Studio. When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C file in Unity, it should open without saying Miscellaneous. This will reload the project and fix possible solution file problems. Select the script that doesn't do auto-complete then right-click and select Include In Project. Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people. Let's say that the name of your Project is called "Target Shoot"these are what the files to delete should look like:. Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.

UI Button ( OnClick event ) [Tutorial][C#] - Unity 3d



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