- Server setup
- Atlas Change Home Server Guide
- ATLAS - How to Find which Home Server You're in
- Server Grid Editor
- ATLAS - How to Find which Home Server You're in
Server setupHalf of the top-ten most-played games on Steam come with the option to customize your entire gameplay, right up through running your own dedicated server. Are you going to sit back and play the game how somebody else envisioned it, or are you going to grab the goat by the horns, run your own server, and make it personal? There are many reasons why people rent a server from a remote provider; ranging from bandwidth availability, dedicated support, or even to eliminate any latency advantages between player and host. Remote hosting can sometimes be a headache. All you need is to save the parts you replace when you upgrade, and build a new system out of it. A dedicated server is often more stable than the game client itself. If something goes wrong on your gaming machine and you need to close the game or reboot your system, those that are connected to the server can still play and enjoy the game. There are many options to remotely control the server. For modern Windows systems, there is the option to use the free Remote Desktop Connection software from Microsoft. RDC lets you connect to another computer using login credentials as if you were physically at the computer. Voice chat has come to be an expected feature of most multiplayer games these days, and server requirements have changed very little in the past decade. This program will create additional files and folders in the location that you run it from. It is advised to run it from a new folder e. Open eula. Edit server. This list will provide information on whether you can obtain the dedicated server software by using the SteamCMD program, or from the Steam Client. It will also indicate if the game allows for anonymous login or if you have to purchase the game in order to access the dedicated server software. This program allows you to select all of the desired variables and then install in one click. It even allows for running most Source servers. App ID: App ID: note: this is not listed on the DS list page. This program will manage just about every aspect of the server, including SteamCMD installation and updates. Ark Server Manager uses the ID, meaning that you do not need to worry about entering your logic credentials to a third-party program. We recommend that users new to running a TF2 server visit the wiki page to get started quickly. Launch SpaceEngineersDedicated. This will let you set up the server parameters just as you would in the client, but with a few more fancy tricks.
Atlas Change Home Server Guide
I've been in this forum for just a few hours. I'm not a pro when it comes to setting up servers or ark servers in general. But I managed to get pretty far in setting up my servers. They start without any errors. The only problem I have is with my NAT, but that's due to the fact that my router suxx. You now have configured the ports for your servers and you also already have set the external IP address of your hosts, so that people can connect to your server. The grid will be managed by your Redis server. A note to the above. At the moment I believe that both need to be able to talk to the internet, thus both need to be forwarded in the NAT settings. So this part of the tutorial might change if I am more clear about the meaning of these two parameters. Note: I changed the redis. If you do change the password, make sure to also change it in the world editor before you create the map. Change it there accordingly and export the map. I also did set the network settings to "bind I am not giving more context to this at the moment as I think only experienced people should screw with this and it should not be needed to get your server up and running. So it should show probably that 30 people could join, where as MaxPlayers then is the hard hard cap. To be honest, you should already have overcome all the so far reported issues on this board. The ones I am aware of are:. Port forwarding So there is in general enoug docoumentation around the web on how to do this with your specific router. Just google it again if required.
ATLAS - How to Find which Home Server You're in
We're still working on getting this fully set up, but for those of you who would like to host your own Unofficial Server, you can do so now. We've got some more information that we'd like to include with this, as well as some more setup but it'll come in time as right now our preparations are focused on the base game. Here is a link to the ServerGridEditor src, as well as our wiki which covers some technical info on how to get started:. Over time we'll be editing the wiki to include more information, as well as cover as many of your questions as possible. The LINUX server files are not yet online as we're working on resolving some technical issues, we hope to make the server files available as soon as possible. Or even better- setup GIT and have it pull updates for you! A 2x2 Grid Server Cluster requires a bit more knowledge of networking, but nothing too fancy. For this tutorial we are gonna use the standard 2x2 Grid that comes with the Server Grid Editor. The Atlas server grid editor is a project developed by Grapeshot Games which allows users to easily customize their server by generating custom JSON files. This project will allow the user to define custom islands, design the in-game map, and generally customize their Atlas experience to the fullest extent, especially with clustered servers. You can fill your cells with islands to your liking, keep in mind that every island has different resources and spawns. For a full list of Islands check here Source. Sign In. Jump to: navigationsearch. This article is a stub. Categories : Stubs Dedicated server guides. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. Wiki links Wiki Discord. This page was last edited on 27 Decemberat
Server Grid Editor
Atlas offers a great, expandable world, which also means that its server infrastructure differs from some other games hosted at Nitrado. This article will guide you through setting up your server grid. The world of Atlas consists of a grid of servers. Every server is responsible for a specific area, and every area will typically contain multiple islands to explore. The Nitrado default map is of the size 2 times 2, so you would need 4 servers to cover all that area. You can freely decide which parts of the map you want to cover with your servers and expand bit by bit. Each Atlas grid is composed of multiple servers, that can even belong to different Nitrado accounts! While configuring your Atlas grid you will encounter three server types: Main servers, expansion servers, and home servers. Every Atlas which is one shared game world needs exactly one main server. This is the server where you can adjust the settings of the entire grid in one place, instead of accessing every server in the grid manually. As the name suggests, expansion servers expand your grid with more playable space. By default, expansion servers inherit all settings from their main server including admin password, harvesting multipliers, and so on. However, you can also override these settings on each expansion server if you want to create areas with different rules. Players can only enter the map in certain areas. These areas are typically ports from where you venture out into the wilderness. Which areas are home servers is defined by the grid configuration file see below. There is a map editor freely available at GitHub. This tool can be used to freely place different islands across the map and to build a completely individual world. Tip: Even if you want to start out small, we recommend to create a somewhat bigger map right at the start. This makes it easier for you to expand later. This file contains the definition of your game world. Please be aware that changing your map afterwards may have negative side-effects. If you move islands, the structures and players on them will not move with them. If you place an island where a ship currently is located, this ship will most likely be stranded. The Server Grid Editor also lets you export images of the map. These map images will determine the graphics shown in the spawn selection screen and on other in-game maps. Both image types can be exported from the server grid editor. Delete the content of that folder to clear the cache and force the client to download the new images again. You find this code in the dashboard of the main server. Treat it like a password. Expansion servers have a setting in their respective web interface to enter the code and make them part of the grid. Please note that it is not officially supported to have expansion servers hosted in other data centers than the main server. For an optimal experience, please make sure to run all servers in one Nitrado location.