- ATLAS - How to Find which Home Server You're in
- Atlas Change Home Server Guide
- Server setup
- How to Create an Atlas Dedicated Server Guide
- ATLAS - How to Find which Home Server You're in
ATLAS - How to Find which Home Server You're inAtlas offers a great, expandable world, which also means that its server infrastructure differs from some other games hosted at Nitrado. This article will guide you through setting up your server grid. The world of Atlas consists of a grid of servers. Every server is responsible for a specific area, and every area will typically contain multiple islands to explore. The Nitrado default map is of the size 2 times 2, so you would need 4 servers to cover all that area. You can freely decide which parts of the map you want to cover with your servers and expand bit by bit. Each Atlas grid is composed of multiple servers, that can even belong to different Nitrado accounts! While configuring your Atlas grid you will encounter three server types: Main servers, expansion servers, and home servers. Every Atlas which is one shared game world needs exactly one main server. This is the server where you can adjust the settings of the entire grid in one place, instead of accessing every server in the grid manually. As the name suggests, expansion servers expand your grid with more playable space. By default, expansion servers inherit all settings from their main server including admin password, harvesting multipliers, and so on. However, you can also override these settings on each expansion server if you want to create areas with different rules. Players can only enter the map in certain areas. These areas are typically ports from where you venture out into the wilderness. Which areas are home servers is defined by the grid configuration file see below. There is a map editor freely available at GitHub. This tool can be used to freely place different islands across the map and to build a completely individual world. Tip: Even if you want to start out small, we recommend to create a somewhat bigger map right at the start. This makes it easier for you to expand later. This file contains the definition of your game world. Please be aware that changing your map afterwards may have negative side-effects. If you move islands, the structures and players on them will not move with them. If you place an island where a ship currently is located, this ship will most likely be stranded. The Server Grid Editor also lets you export images of the map. These map images will determine the graphics shown in the spawn selection screen and on other in-game maps. Both image types can be exported from the server grid editor. Delete the content of that folder to clear the cache and force the client to download the new images again. You find this code in the dashboard of the main server. Treat it like a password. Expansion servers have a setting in their respective web interface to enter the code and make them part of the grid. Please note that it is not officially supported to have expansion servers hosted in other data centers than the main server. For an optimal experience, please make sure to run all servers in one Nitrado location. All other servers in the grid should be reachable from at least one home server. Otherwise it would be impossible to travel there. If there are errors in your configuration, a text box below the grid editing widget will inform you about the steps needed to correct them. For every player in the grid, the grid will save their last server and position. Even if you join through an arbitrary home server, the game will place you on your last server. So please be very careful when removing servers from the grid.
Atlas Change Home Server Guide
The Atlas server grid editor is a project developed by Grapeshot Games which allows users to easily customize their server by generating custom JSON files. This project will allow the user to define custom islands, design the in-game map, and generally customize their Atlas experience to the fullest extent, especially with clustered servers. Here we will define how to create, upload, and use a custom Atlas grid. We suggest starting your grid with a fresh install, or to wipe your ocean save files. Now is the time to fill your cells with islands to your liking. Below is an Example. We suggest using no more than 5 islands in a single grid. Example of your grid tiles will look:. Copy these setting to use the default values:. Here is a final example of what you map can look like including ship paths, discoveries, and a variety of islands:. From Nitradopedia EN. Jump to: navigationsearch. Category : Atlas. Navigation menu Personal tools Log in Request account. Namespaces Page Discussion. Views Read View source View history. Nitrado Main page Rent gameserver nitrado. Contribute improve article create new article Recent changes. This page was last edited on 19 Octoberat This page has been accessed 34, times.
How to Create an Atlas Dedicated Server Guide
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Initially created by Instinct Games. Feel free to edit and use how you please or contribute to make this better for all that use it. In the end it just is a quick example of how to generate the json for the game Atlas. For more information about Atlas please visit playatlas. More to come soon! Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. C Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Latest commit cffac3d Sep 25, A fully web version or even another C one but in WPF might prove better for your needs! Information For more information about Atlas please visit playatlas.